Class Info
In this class, you will learn essential techniques to confidently navigate the Blender software, create 3D objects, work with virtual cameras and lighting, and create basic animations. The skills you can learn in this class can be applied to various professional workflows from post-production filmmaking, motion graphics workflows, and art.
Course outline
Class 1: Intro to 3D Software
Intro to CG production pipelines and principles of 3D software
Blender interface
Navigating 3D space and interacting with basic shapes.
Intro to modeling with Primitives and SUBSURFACE MODIFIER
Class 2: Introduction to 3D modelling
Creating custom meshes- Intro to EDIT MODE
3D Materials Tab and Basics of Physically Based Rendering
WORKSHOP 1: Creating a realistic object -Pottery Vase/Jug
Class 3: Cinematics & Scene Building
Sharing Free resources (Polyhaven, Turbosquid….)
Lighting in Blender (Lights and HDRIs)
Adding and using Virtual Cameras
Camera settings
WORKSHOP 2: Intro to Scene Building (Build a Landscape)
Class 4: Professional Workflows & Scene Building
WORKSHOP 2: Intro to Scene Building (Modelling, Texturing, and Shot
Composition)
Advanced Materials and Working with Node Graphs
Project Work Time
Class 5: Animation and Rendering
Basics of Keyframe animation
WORKSHOP 2: Intro to Scene Building (Refinement, Animation and
Rendering)
Rendering and Render/Output Settings
Class 6: Student Projects & Further Learning
Student Work time
Discuss student experiences, review questions
Further Learning
Wrap-up